Crissick

Map 3 in Set A.

Closest Bin: 6 tiles

Farthest Bin: 20 tiles

Average Bin Distance: 12.75 tiles

Shortest Rush: 22 tiles

Longest Rush: 29 tiles

Teleporters: 4

Teleporter Passage: 15 tiles

Electric Barriers: 2

Isolated Sections: 1

Crissick is one of the few arenas to have fewer than eight teleporters; it checks in with a mere four. Because of this shortcoming, the average bin distance is a shocking 12.75 tiles, with the farthest bin 20 tiles away from any teleporter. Add to that a section completely cut off from the rest of the field with electric tiles, and you have the perfect recipe for slow-starting games.

Even once the ball is found, you'd better be wearing your marathon shoes. You've got no fewer than 22 tiles to rush, and the shortage of teleporters means your best bet with warping will only cut the distance to 15 tiles. Teams with serious speed (Curmians, Dragorans, Nynaxes) are at their best here.

If this map has any saving grace, it's that ball carriers with a sufficient lead have an unobstructed path to the goal. The teleporters are too remote to allow opposition to warp in your path, and the bottom goals only have one access point, preventing the other team from heading you off.