Maelstrom

Map 4 in Set C.

Closest Bin: 4 tiles

Farthest Bin: 7 tiles

Average Bin Distance: 5.5 tiles

Shortest Rush: 20 tiles

Longest Rush: 25 tiles

Teleporters: 8

Teleporter Passage: 8 tiles

Electric Barriers: 16

Isolated Sections: 0

What a mess. Not only is every ball bin surrounded by electrical tiles, but this arena is a winding maze of passages, with only one route to each goal. Worse still, all routes join in the center, so it's an easy matter to intercept the ball carrier as he tries to score.

With the bins so isolated, expect a lot of sacks and fumbles right away as the teams struggle to get someone in the clear. The large holes in the middle of four of the sections further hinder rushers, as they'll have to go through passages no wider than two tiles. With so many chokepoints and hazards, you're not safe until you score.

The teleporters offer small relief to properly prepared teams, as it's possible to reach any goal immediately with a lucky warp. For everyone else, prepare for carnage, sacks, and long games.