Whirlwind

Map 4 in Set A.

Closest Bin: 4 tiles

Farthest Bin: 10 tiles

Average Bin Distance: 6 tiles

Shortest Rush: 18 tiles

Longest Rush: 31 tiles

Teleporters: 8

Teleporter Passage: 12 tiles

Electric Barriers: 2

Isolated Sections: 0

Whirlwind gets its name from the circuitous path of its sections. There's only one way to the goal: through the middle. If you can shortcut your path over the electrical tiles, so much the better, because the most isolated ball bin is still 31 tiles from its goal using that route.

Because of this arena's layout, the teleporters are very forgiving. With four in the middle section and the rest above and below it, you'll never be far off course. Ball carriers must run through the center (unless they're using teleporters too), so you have a high chance of improving your position should you be forced to teleport.

Unfortunately, this also means that a ball carrier is never far from his pursuit. Expect many skirmishes in the secluded sections of this arena (none have more than two open passages).